| Start without translation experience | Add the executable. Simplified mode guides content, language and translation choices in the same app. A guided path with advanced options when you need them. | Create a project to edit text in a grid. Preparation uses extracted data in a staging folder. In practice: The staging folder is needed for export or injection; losing it requires rebuilding the project. View at source · Translator++ · Staging Files | Drop the executable into MTool, wait for loading and choose languages to begin. In practice: Loading can take time and temporarily leave the game and tool unresponsive. View at source · MTool · Tutorial |
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| Review with story context | Original and translation side by side, source file and event, neighbouring text, map filters, chronology and choice flowchart. See the scene sequence and branches while refining the translation. | An editing grid with translation columns and context identifying each text location. In practice: Context format and scope vary by parser and engine. View at source · Translator++ · Context | Load a translation file, export original text and open the result-editing option. In practice: The presented workflow centres review on loaded results; LRPGM also provides visual event navigation. View at source · MTool · Tutorial |
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| Apply translation to the game | Translation is kept in separate data. In MV/MZ, the plugin integrates text at runtime; the app handles installation and reversal. Integration adds the runtime and updates its registration; MV/MZ text databases are not rewritten as a patch. | In the RPG Maker patch workflow, export files and apply them to the game’s Data folder. In practice: This workflow replaces data files and, for games with an RGSS archive, requires handling the archive before applying. View at source · Translator++ · Patching | The game is opened through MTool’s workflow and can load translation data in the tool. In practice: MTool also offers offline use of completed translations. LRPGM runtime conditions depend on mode and plan. View at source · MTool · Engines & offline |
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| Prepare a translation to share | A sharing action prepares the local MV/MZ package with integrity checks and a choice of protected distribution or review data. Plus adds custom credits and icon. Requires an eligible project and a paid online account; hosting is not included. | The exported patch can be applied by the translation recipient. In practice: Recipients need to apply files and account for the game’s structure and archive layout. View at source · Translator++ · Patching | The workflow includes loading a translation file and exporting original text for translation. In practice: Loading a translation file differs from preparing a distribution package with credits and editing rules. View at source · MTool · Tutorial |
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| Choose a tool for RPG Maker | A workflow specialised in RPG Maker: reading JSON, Ruby Marshal and recognised packaged structures, with map and event review. The focus is RPG Maker. Compatibility and access depend on format and plan. | An environment for different engines with format-specific parsers and integrations. In practice: Some engines require an add-on. Project creation may launch third-party tools to extract and import text. View at source · Translator++ · Starting a project | Supports RPG Maker and other families such as Wolf RPG, Ren’Py and Kirikiri. In practice: The range of engines suits players across platforms; available features depend on engine and access. View at source · MTool · Engines & offline |
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