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Translation and review

Revise an existing translation without a provider

Edit existing output through Revise without starting a new automatic translation.

Engine: MV · MZ · XP · VX · VX Ace

Access: Basic · Plus

Available options depend on the app version and your account access.

Official content by LRPGM

Objective: Edit existing output through Revise without starting a new automatic translation.

Applies to: Basic/Plus with an eligible existing translation and valid integrity. Free does not enable Revise. Editing this result does not require a provider; separate translation operations have their own requirements.

Before starting: Keep a copy of current output and identify the terms or phrases to correct.

Steps

  1. Open the translated project’s configuration from the library.
  2. Choose Revise when available, rather than Update or a new translation.
  3. Wait for existing output to load. If it is unrecognized or integrity fails, stop instead of improvising a bypass.
  4. Find relevant text in the editor and edit the target while preserving required commands and markers.
  5. Check consistent names and terminology. Editing one line does not necessarily update other occurrences.
  6. Apply or finish once through the available action.
  7. Test corrected phrases in the game. To include newly extracted content after a game change, consider Update.

Expected result: Existing text is edited and reapplied without a new provider call through Revise.

If it fails: Check plan, recognized output and integrity. Review-before-apply for a new translation is a different control from Revise; specify which scenario failed when contacting support.

Content that complements this guide and helps with the next steps.

Need help?

Didn’t find the answer in the articles? Get in touch and tell us what happened with your project.

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Revise an existing translation without a provider | LRPGM 도움말 센터 | LRPGM